
Intelligent sports corner breaks the stereotype of "boring exercise", takes "game-based interaction" as the core, covers physical fitness testing, physical training and interesting sports, so that students can actively "chase practice" during and after class, and create "interesting sports base" on campus.
System function
Game-based interaction design: AI training, virtual opponent PK, points ranking, making sports as addictive as playing games;
Real-time professional guidance: AI capture action, prompt "wrong posture" and "insufficient strength" to avoid sports injury;
Full project coverage: physical fitness testing, physical training, fun challenges (such as running and jumping games), to meet a variety of needs;
Data recording and sharing: automatically record sports results, support sharing to class groups, and stimulate competition enthusiasm.
Application scenario
Fragmented time between classes: students start short-term exercise at any time in corridors and campus corners;
Exercise independently after class: carry out AI follow-up training for weak projects;
Interesting competitive activities: organize mini competitions between classes and grades.
Programme value
Student: Sports is no longer a task, but fun. Take the initiative to move during the break, and your physique becomes stronger quietly;
Schools: use fragmented time to improve students'exercise, bid farewell to "sedentary and less active", and help physical health standards;
Safety and security: Professional guidance reduces sports injuries and makes exercise fun and reassuring.